![]() ![]() Shared cockpit ( for student instruction - shared controls would be amazing in the future ).Ībility to inject recorded AI into a session that everyone can see. Password security on log-in to JoinFS Network. There are lots of suggestions being made here, some quite complex, but for now as a military VA we'll be delighted with any of the following that you can manage during forthcoming development: ![]() At some point I may try contacting VRS to see if there is any way I can enable JoinFS to send the TacPack events across the JoinFS network. Just let me know if there are any particular features that you need to get the most out of it. I would be very pleased if you were able to make the move to JoinFS. However, I have found something in the JoinFS code that may be causing it. So just to let you know, there is still an issue. I was involved in a group flight last night and we experienced the P3D issue where he could see us, but not of us (FSX) could see him. I suspect we'll be moving across to JoinFS in the near future I will also test over the weekend with multiple platforms, ideally three players, one each in FSX, FSX:SE and P3D v3, with TacPack on. Tomorrow night we'll stress test it on our Friday Fun Night with up to ten players. I've been told that TacPack relies on some of the backend of FSX Multiplayer so that could be where the blockage is. Not a major issue, but I thought worth reporting. ![]() In summary, you can shoot someone down and you'll see them get hit and trail smoke and flame, but on their system nothing will have occurred. TacPack works fine for the individual, with selected weapons visible on aircraft such as the F-35, but weapons effects do not carry across the network. Peer2Peer was again exemplary, with three-aircraft VIC formations "in close" performed at various airspeeds with no glitches experienced. We experimented with multiple joins and leaves, changing aircraft, settings and all sorts. We had a great test this morning running JoinFS v1.0.2 on the server, everybody was able to connect easily. ![]()
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